Unmanned offensive and barricades
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Re: Unmanned offensive and barricades
Dan Champion wrote:Crawling takes alot out of you.. What about like a 3x3 underground tunnel like you said, but outfitted with a horizontal dumbwaiter (like a horizontal elevator, but smaller and human powered
I see someone has been watching The Great Escape
anyways, that reminds me, What happens if someone is a bit claustrophobic and decides that halfway down the tunnel the don't want to go any further. I think the idea of the walkways is good but possibly impractical because if it goes to the nearest motorway then maybe one lone zed could clamber up and get to the compound.

Xolotl- Z:corpsmen

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Re: Unmanned offensive and barricades
Ive never heards of the great escape. But with the walkways, they wouldn't just ramp down onto a street, you would have to lower yourself down on a platform regardless. Or a rope ladder

Dan Champion- Z:corps Captain

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Re: Unmanned offensive and barricades
Dan Champion wrote:I've never heard of the great escape.
WHAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
That being said, it makes more sense if we do have a rope ladder or some kind of platform mounted to a pulley on the walkway. Also if you want to have a treehouse base, start growing that tree now!

Xolotl- Z:corpsmen

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Re: Unmanned offensive and barricades
I think the idea was like a tree house base, only instead of a tree which is easily climbable (branches, holes, bark) and also killable, we would use metal beams of some sort. Of course if I had my way our base would just be a huge seemingly doorless smooth steel cube surrounded by water. Nothings climbing up that.

Dan Champion- Z:corps Captain

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Re: Unmanned offensive and barricades
Your metal beams tree house gave me an instant image of a HUMONGOUS jungle gym. I dont know if I want that. In my opinion something up on a hill, with some sort of outer wall or moat would be good. That way there would be good sight lines all around, then whatever kind of building could be built there. Whether it be a treehouse base, or an underground bunker. But if it is an underground complex there should definitely be some guard towers for snipers/overwatch people.

FlyingPony- Solid Recruit
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Re: Unmanned offensive and barricades
FlyingPony wrote:Your metal beams tree house gave me an instant image of a HUMONGOUS jungle gym. I dont know if I want that. In my opinion something up on a hill, with some sort of outer wall or moat would be good. That way there would be good sight lines all around, then whatever kind of building could be built there. Whether it be a treehouse base, or an underground bunker. But if it is an underground complex there should definitely be some guard towers for snipers/overwatch people.
I don't know why there is such a move away from traditional fortifications. haven't you guys played a tower defense game? we can have a traditional high walled, reinforced building with plenty of upper level windows and the entrance/exit can have a winding chain link maze or something, so that you don't have to worry so much about the unexpected as you leave or enter - you will be able to see. alternatives are some kind of Plexiglas, or any other blunt force resistant clear material. lots of guard towers, lots of light, lots of visibility.

Elephant- Z:corps Sergeant

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Re: Unmanned offensive and barricades
Hold on hold on I'll draw what I like.

Thats a 2 second sketch I didn't really put any thought into it.

Thats a 2 second sketch I didn't really put any thought into it.

Dan Champion- Z:corps Captain

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Re: Unmanned offensive and barricades
Elephant wrote:FlyingPony wrote:Your metal beams tree house gave me an instant image of a HUMONGOUS jungle gym. I dont know if I want that. In my opinion something up on a hill, with some sort of outer wall or moat would be good. That way there would be good sight lines all around, then whatever kind of building could be built there. Whether it be a treehouse base, or an underground bunker. But if it is an underground complex there should definitely be some guard towers for snipers/overwatch people.
I don't know why there is such a move away from traditional fortifications. haven't you guys played a tower defense game? we can have a traditional high walled, reinforced building with plenty of upper level windows and the entrance/exit can have a winding chain link maze or something, so that you don't have to worry so much about the unexpected as you leave or enter - you will be able to see. alternatives are some kind of Plexiglas, or any other blunt force resistant clear material. lots of guard towers, lots of light, lots of visibility.
tower defense games brings up a really good idea. in tower defense games you make the attackers take as much time as possible by forcing them threw a snaking maze. if we used some thing like this we would have a good minute or more to take them out before they got to the gate assuming there smart enough to move threw the snaking maze. chain link is the way to go for fences since bullets can go threw it and human sized mammals can't. plexiglass might shatter if shot.
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autonomous- Z:corps Captain

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Re: Unmanned offensive and barricades
Autonomous wrote:Elephant wrote:FlyingPony wrote:Your metal beams tree house gave me an instant image of a HUMONGOUS jungle gym. I dont know if I want that. In my opinion something up on a hill, with some sort of outer wall or moat would be good. That way there would be good sight lines all around, then whatever kind of building could be built there. Whether it be a treehouse base, or an underground bunker. But if it is an underground complex there should definitely be some guard towers for snipers/overwatch people.
I don't know why there is such a move away from traditional fortifications. haven't you guys played a tower defense game? we can have a traditional high walled, reinforced building with plenty of upper level windows and the entrance/exit can have a winding chain link maze or something, so that you don't have to worry so much about the unexpected as you leave or enter - you will be able to see. alternatives are some kind of Plexiglas, or any other blunt force resistant clear material. lots of guard towers, lots of light, lots of visibility.
tower defense games brings up a really good idea. in tower defense games you make the attackers take as much time as possible by forcing them threw a snaking maze. if we used some thing like this we would have a good minute or more to take them out before they got to the gate assuming there smart enough to move threw the snaking maze. chain link is the way to go for fences since bullets can go threw it and human sized mammals can't. plexiglass might shatter if shot.
I hate those games...but that is a good point

Rooster- Zcorps Major

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Yes
Ceres wrote:We could just dig a moat and coat the walls with cement to prevent zeds from climbing out. Then we could burn them when they start to accumulate. The cement walls should contain the fire, right?
Yes you are correct and it was used in the 1970s to stop a army of Amazon Ant (Formicidae rufescens) from taking over a sugar plantation.

X- Solid Recruit
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Location: Washington, D.C.
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excellent drawing
Dan Champion wrote:Hold on hold on I'll draw what I like.
Thats a 2 second sketch I didn't really put any thought into it.
excellent drawing, btw

X- Solid Recruit
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Registration date: 2009-03-26
interlocking fields of fire
In vietnam at fire bases and SFOBs
1000 yard kill zone with interlocking barracides in various shapes of "W"'s, "M"s, etc.
[img][url=http://www.servimg.com/image_preview.php?i=1&u=15106295]
it time consuming but effective, with little to low maintanece
1000 yard kill zone with interlocking barracides in various shapes of "W"'s, "M"s, etc.
[img][url=http://www.servimg.com/image_preview.php?i=1&u=15106295]

it time consuming but effective, with little to low maintanece

X- Solid Recruit
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Re: Unmanned offensive and barricades
But with barbed wire people avoid it or break a small section of it to move threw zombies might not be so inclined to avoid it and would require guards in place to shoot them as the approach or attempt to cross the wire barricade.
_________________
elorangeman wrote:women are like zombies, you can never be too prepared.

autonomous- Z:corps Captain

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Re: Unmanned offensive and barricades
barbed wire might slow them down, but we have to go on the assumption that they feel no pain. So they wont look for a way around, they will just charge through it. even if it snags them they could just pile over it.

Rooster- Zcorps Major

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Re: Unmanned offensive and barricades
autonomous wrote:But with barbed wire people avoid it or break a small section of it to move threw zombies might not be so inclined to avoid it and would require guards in place to shoot them as the approach or attempt to cross the wire barricade.
yes this would have to be used with addition structures, too numberous to complie at this present time.

X- Solid Recruit
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